Session: The Future of Audio Formats – See with your Ears?
Donnerstag, 21. September 2017, 12:30 – 13:30 Uhr @ Suite 616 (Arcotel Onyx)
VR. AR. AI. 4K. 3D. 4DSOUND. Dolby Atmos. Tomorrow’s technology means tomorrow’s audio will be more engaging than ever before. Immersive audio experiences will allow sounds and songs to literally surround us, and high-resolution audio formats will make those sounds clearer than ever. For artists, creators, the consumer and audience, this presents an entirely new power of audio.
The focus of the panel will be to discuss the current technological status and use of audio formats, the development of future formats and the impact on creation of music and listening habits.
Ronny Krieger, Independent Consultant, GER
In the past almost 25 years Ronny Krieger has been successfully involved in pretty much all areas of the international music business. Originally a banker at the corporate lending department, he soon followed his passion for music as an artist, dj and producer, later pr agent for press and radio, label- and artist management (Modeselektor, Moderat, Booka Shade, Monkeytown Records, kanzleramt, 50 Weapons, Blaufield Music ...), worked in distribution (EFA medien), at a record store, lead a download shop (VP & CPO of Beatport), has been and still is a member of the boards of vut (the German independent music association) and Musicboard Berlin, keeps teaching Digital Media, Social Media Marketing, International Music Business at the e.b.a.m. academy and Popakademie Baden-Württemberg, has been working as an advisor for companies like FatDrop, DJBroadcast, Shutterstock and others and currently works in business development and as a strategic consultant for Native Instruments (Director of Content) and Digitally Imported. Ronny Krieger is living in Berlin, married, father of 2 kids, enjoying a healthy life style and is a dedicated CrossFitter and multiple times Tough Mudder obstacle race finisher.
Ludovico Vignaga, founder & CEO, Intorno Labs, ESP
Photo: Ludovico Vignaga
Entrepreneur. Founder and CEO of INTORNO LABS, a company that creates innovative 3D sound technologies for live performances and immersive audio applications.
He's been exploring new frontiers of live sound, acoustics and spatial audio productions for the last several years and he's worked in almost any niche of the music industry, from studios to record stores, clubs, specialized magazines and music conferences.
He developed and curated side projects like an incubator for music technology startups and was project manager for Rethink Music, an academic initiative that explores the future of the music business through research papers and workshops. He graduated in "Audio Engineering & Production" at SAE Institute and has a master degree in "Music Business and Global Entertainment’ from Berklee College of Music. As master alumnus, he was also awarded with a Post-Master Fellowship Honor by Berklee.
Mandy Parnell, mastering engineer, Black Saloon Studios, UK
Photo: Livia Bonadio
Mandy Parnell, became interested in recorded music at the age of 5, listening to records on a portable Dansette player - the iPod of the time. She studied music and music technology through her school & college years, trained and worked in recording studios until landing an internship, which led to her becoming a world renowned mastering engineer. Mandy then decided to launch her own facility - Black Saloon Studios.
Mandy Parnell's 30 years of experience have allowed her to discover and develop her philosophies in analogue and digital audio, while working with an amazing array of artists including Bjork, Feist, The XX, Herbert, Frightened Rabbit, Sigur Ros and Brian Eno. Mandy's unique style as a mastering engineer has afforded her respect from all areas of the industry. She has mastered countless records that have achieved silver, gold, platinum and Grammy status around the world, as well as winning for the third time this year the prestigious MPG Mastering Engineer of the Year award.
More recently, Mandy has been working with Annie Lennox, mastered Aphex Twin's first release in 13 years 'Syro', Jungle, Philip Selway, Glass Animals, Ghostpoet and Björk's critically acclaimed Vulnicura, which has since been touring the globe as an interactive virtual reality exhibition. Further, Mandy has been featured on the BBC, Resolution magazine, Sound On Sound, Prosound news, NME and Audio Musica & Technologia.
As a firm believer in educating the next generation of producers and engineers, Mandy frequently lectures on mastering and the music industry at universities, colleges and organizations.
John Connell, sound designer, meditation teacher, and creative director of 4DSOUND, GER
Photo: John Connell
John Connell is creative director of 4DSOUND, a technology platform and artistic collective exploring spatial sound as a medium. He and his partners work with artists, technologists and researchers to explore the role of listening and spatial sound technologies and their influence on our experience- with the intent to develop spaces more conducive to healthy interactions and inspiring environments.
They have curated a series of large-scale showcases exploring the relationship between listening, spatial sound and immersive technologies, including TodaysArt, TEDxDanubia, GLOBALE ZKM and their own artist residency series at the Spatial Sound Institute in Budapest, which they established in 2015.
He is also a composer working with spatial sound. NOQTURNL, his collaboration with art director Florence To and 4DSOUND founder Paul Oomen, is an overnight meditation in which 70 participants drift between waking and dreaming in a subtly shifting spatial field of sound and light. The project works with hypnagogic state, a rich mental territory for creative association and processing of memories and emotions.
John hosts workshops using sound and meditation to explore aspects of conscious awareness. The recent ‘Silence / Signal / Noise’, first hosted at Goldsmiths University London’s Future Not Found conference, examines the impact of noise in our physical and digital spaces.
Achim Scherner, Senior Technical Manager, Content Relations EMEA, Dolby Germany GmbH
Photo: Achim Scherner
Achim Scherner ist seit 2012 bei der Firma Dolby tätig. Dort kümmert er sich vornehmlich um die Beziehungen zu Studios und Vertrieben für Filme, sowohl im OTT als auch im Physical-Media Bereich. Mit der Einführung von Dolby Atmos in den Konsumer Markt für Heimkino Anlagen, hat sich das Betätigungsfeld auf die Musikindustrie erweitert. In den letzten zwei Jahren hat Achim mehrere Produktionen betreut, so z.B. Kraftwerk oder jüngst Booka Shade, welche im Dolby Atmos Format auf Blu-ray veröffentlicht wurden/werden.